Animation Mcqs
Q.1: Which of these workflows provide more photorealistic rendering??
A. Photolight workflow
B. Curved workflow
C. No Option
D. No Option
Q.2: In animation, which of the following terms represents deceleration?C
A. Speed down
B. Ease Out
C. Slow up
D. Ease In
Q.3: Which of these passes are used for adding motion blur in post?>
A. Blur matte
B. zdepth or depth pass
C. No Option
D. No Option
Q.4: The ________________ is used to prevent gimbal lock during animationD
A. spline tangent
B. fixed tangent
C. euler filter
D. set key
Q.5: Which of the following actions would benefit LEAST from using Forward Kinematics?Q
A. Walking or running
B. Keeping a hand on the door knob
C. Pushing or pulling objects
D. Leaning a hand on a table
Q.6: which type of rendering produces 100% physically correct render?@
A. unbiased rendering
B. biased rendering
C. No Option
D. No Option
Q.7: What is trimming?
A. A shading method in which a simple grid of lines is used to represent the basic contours of the underlying modelp
B. A technique in which a two-dimensional profile is duplicated in rotation around an axis, and the duplicates joined up to create a continuous three-dimensional surface
C. Tracing the path of every ray of light from its source until it either leaves the scene or becomes too weak to have an effect}
D. The process in which NURBS surfaces are edited.
Q.8: When beginning to pose a character, what body control do you typically begin posing from?Y
A. Torso
B. Hips
C. Hips
D. Legs
Q.9: When you create an object,normals are used to define which side of a face or vertex is considered the "......" side.|
A. Out
B. face or vertex
C. Blue
D. Bigger
Q.10: The process of correcting a 3D model's geometry to one more suitable for animation is known asb
A. Geo-smoothing
B. resolution reduction
C. retopology
D. surface smoothing