Unity 3D Mcqs
Q.1: Timeline sequences can initiate code during an animation using which feature?M
A. EventSystem
B. Markers
C. Signals
D. Packets
Q.2: What does the Grid component do?
A. Generate a grid sprite at world origin&
B. Helps you move objects to fixed grid increments/
C. Reders and isometric grid in the scene during gameplay6
D. Generates a grid mesh at the world origin)
Q.3: What does the PlayableDirector component allow you to do?9
A. Run multiple functions on different game objects in parallel<
B. Switch between different scene cameras on demand0
C. Control the playback of a timeline instance in the scene8
D. Record a gameplay session to a video file)
Q.4: Multiple animations may be mixed together on a single character, selectively on different limbs. Which Mecanim feature supports this?
A. Mip Maps
B. Avatar masks
C. StateMachineBehaviour scripts
D. Animation events
Q.5: You can programmatically control audio effects, like Pitch and Reverb, from C# scripts using which feature of an Audio Mixer asset?
A. Audio attenuation
B. Exposed parameters
C. ParamEQ
D. Audio Mixer groups
Q.6: What does the Destroy function do?"
A. It deactivates the specified game object immidiately4
B. It deletes the specified game object after the current update loopB
C. It deletes the specified game object when the application terminatesD
D. It deletes the specified game object immidaitely0
Q.7: Which statement best descibes the function Quaternion.Euler?<
A. It prints a Quaternion to a string that shows its X, Y, and Z rotation in degreesQ
B. It converts a 3D orientation from Radiens to a Quaternion9
C. It converts a 3D orientation that is measured in degrees into a QuaternionJ
D. It converts a Quaternion into a Vector3 in which X, Y, and Z are measured in degreesT
Q.8: Humanoid character assets, like NPCs and the player character, feature on Avatar object. Which statement best describes its purpose?
A. Avatars define parameter sets for facial muscle blendshapes;
B. Avatar facilitate animation retargeting across different humanoid charactersL
C. Avatar define IK data for animated characters-
D. Avatars describe how textures map on deforming objects during animationG
Q.9: De-lighting is associated with which technology?0
A. Virtual reality
B. Augmented reality
C. Motion capture
D. Photogrammetry
Q.10: The variable Transform.forward is a Vector3 measured in what?=
A. Local space
B. Innerspace
C. Normal space
D. World space

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